Abilities
307 abilities · Page 4 of 7
| Name | Effect |
|---|---|
| infiltrator | Bypasses light screen, reflect, and safeguard. |
| mummy | Changes attacking Pokémon's abilities to Mummy on contact. |
| moxie | Raises Attack one stage upon KOing a Pokémon. |
| justified | Raises Attack one stage upon taking damage from a dark move. |
| rattled | Raises Speed one stage upon being hit by a dark, ghost, or bug move. |
| magic bounce | Reflects most non-damaging moves back at their user. |
| sap sipper | Absorbs grass moves, raising Attack one stage. |
| prankster | Raises non-damaging moves' priority by one stage. |
| sand force | Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. |
| iron barbs | Damages attacking Pokémon for 1/8 their max HP on contact. |
| zen mode | Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. |
| victory star | Increases moves' accuracy to 1.1× for friendly Pokémon. |
| turboblaze | Bypasses targets' abilities if they could hinder or prevent moves. |
| teravolt | Bypasses targets' abilities if they could hinder or prevent moves. |
| aroma veil | Protects allies against moves that affect their mental state. |
| flower veil | Protects friendly grass Pokémon from having their stats lowered by other Pokémon. |
| cheek pouch | Restores HP upon eating a Berry, in addition to the Berry's effect. |
| protean | Changes the bearer's type to match each move it uses. |
| fur coat | Halves damage from physical attacks. |
| magician | Steals the target's held item when the bearer uses a damaging move. |
| bulletproof | Protects against bullet, ball, and bomb-based moves. |
| competitive | Raises Special Attack by two stages upon having any stat lowered. |
| strong jaw | Strengthens biting moves to 1.5× their power. |
| refrigerate | Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power. |
| sweet veil | Prevents friendly Pokémon from sleeping. |
| stance change | Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield. |
| gale wings | Raises flying moves' priority by one stage. |
| mega launcher | Strengthens aura and pulse moves to 1.5× their power. |
| grass pelt | Boosts Defense while grassy terrain is in effect. |
| symbiosis | Passes the bearer's held item to an ally when the ally uses up its item. |
| tough claws | Strengthens moves that make contact to 1.33× their power. |
| pixilate | Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power. |
| gooey | Lowers attacking Pokémon's Speed by one stage on contact. |
| aerilate | Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power. |
| parental bond | Lets the bearer hit twice with damaging moves. The second hit has half power. |
| dark aura | Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon. |
| fairy aura | Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon. |
| aura break | Makes dark aura and fairy aura weaken moves of their respective types. |
| primordial sea | Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. |
| desolate land | Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. |
| delta stream | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. |
| stamina | Raises this Pokémon's Defense by one stage when it takes damage from a move. |
| wimp out | This Pokémon automatically switches out when its HP drops below half. |
| emergency exit | This Pokémon automatically switches out when its HP drops below half. |
| water compaction | Raises this Pokémon's Defense by two stages when it's hit by a Water move. |
| merciless | This Pokémon's moves critical hit against poisoned targets. |
| shields down | Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. |
| stakeout | This Pokémon's moves have double power against Pokémon that switched in this turn. |
| water bubble | Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. |
| steelworker | This Pokémon's Steel moves have 1.5× power. |