Abilities
367 abilities · Page 1 of 8
| Name | Effect |
|---|---|
| stench | Has a 10% chance of making target Pokémon flinch with each hit. |
| drizzle | Summons rain that lasts indefinitely upon entering battle. |
| speed boost | Raises Speed one stage after each turn. |
| battle armor | Protects against critical hits. |
| sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
| damp | Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle. |
| limber | Prevents paralysis. |
| sand veil | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. |
| static | Has a 30% chance of paralyzing attacking Pokémon on contact. |
| volt absorb | Absorbs electric moves, healing for 1/4 max HP. |
| water absorb | Absorbs water moves, healing for 1/4 max HP. |
| oblivious | Prevents infatuation and protects against captivate. |
| cloud nine | Negates all effects of weather, but does not prevent the weather itself. |
| compound eyes | Increases moves' accuracy to 1.3×. |
| insomnia | Prevents sleep. |
| color change | Changes type to match when hit by a damaging move. |
| immunity | Prevents poison. |
| flash fire | Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. |
| shield dust | Protects against incoming moves' extra effects. |
| own tempo | Prevents confusion. |
| suction cups | Prevents being forced out of battle by other Pokémon's moves. |
| intimidate | Lowers opponents' Attack one stage upon entering battle. |
| shadow tag | Prevents opponents from fleeing or switching out. |
| rough skin | Damages attacking Pokémon for 1/8 their max HP on contact. |
| wonder guard | Protects against damaging moves that are not super effective. |
| levitate | Evades ground moves. |
| effect spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
| synchronize | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. |
| clear body | Prevents stats from being lowered by other Pokémon. |
| natural cure | Cures any major status ailment upon switching out. |
| lightning rod | Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. |
| serene grace | Doubles the chance of moves' extra effects occurring. |
| swift swim | Doubles Speed during rain. |
| chlorophyll | Doubles Speed during strong sunlight. |
| illuminate | Doubles the wild encounter rate. |
| trace | Copies an opponent's ability upon entering battle. |
| huge power | Doubles Attack in battle. |
| poison point | Has a 30% chance of poisoning attacking Pokémon on contact. |
| inner focus | Prevents flinching. |
| magma armor | Prevents freezing. |
| water veil | Prevents burns. |
| magnet pull | Prevents steel opponents from fleeing or switching out. |
| soundproof | Protects against sound-based moves. |
| rain dish | Heals for 1/16 max HP after each turn during rain. |
| sand stream | Summons a sandstorm that lasts indefinitely upon entering battle. |
| pressure | Increases the PP cost of moves targetting the Pokémon by one. |
| thick fat | Halves damage from fire and ice moves. |
| early bird | Makes sleep pass twice as quickly. |
| flame body | Has a 30% chance of burning attacking Pokémon on contact. |
| run away | Ensures success fleeing from wild battles. |