Abilities

367 abilities · Page 1 of 8

NameEffect
stenchHas a 10% chance of making target Pokémon flinch with each hit.
drizzleSummons rain that lasts indefinitely upon entering battle.
speed boostRaises Speed one stage after each turn.
battle armorProtects against critical hits.
sturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
dampPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
limberPrevents paralysis.
sand veilIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
staticHas a 30% chance of paralyzing attacking Pokémon on contact.
volt absorbAbsorbs electric moves, healing for 1/4 max HP.
water absorbAbsorbs water moves, healing for 1/4 max HP.
obliviousPrevents infatuation and protects against captivate.
cloud nineNegates all effects of weather, but does not prevent the weather itself.
compound eyesIncreases moves' accuracy to 1.3×.
insomniaPrevents sleep.
color changeChanges type to match when hit by a damaging move.
immunityPrevents poison.
flash fireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
shield dustProtects against incoming moves' extra effects.
own tempoPrevents confusion.
suction cupsPrevents being forced out of battle by other Pokémon's moves.
intimidateLowers opponents' Attack one stage upon entering battle.
shadow tagPrevents opponents from fleeing or switching out.
rough skinDamages attacking Pokémon for 1/8 their max HP on contact.
wonder guardProtects against damaging moves that are not super effective.
levitateEvades ground moves.
effect sporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
synchronizeCopies burns, paralysis, and poison received onto the Pokémon that inflicted them.
clear bodyPrevents stats from being lowered by other Pokémon.
natural cureCures any major status ailment upon switching out.
lightning rodRedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
serene graceDoubles the chance of moves' extra effects occurring.
swift swimDoubles Speed during rain.
chlorophyllDoubles Speed during strong sunlight.
illuminateDoubles the wild encounter rate.
traceCopies an opponent's ability upon entering battle.
huge powerDoubles Attack in battle.
poison pointHas a 30% chance of poisoning attacking Pokémon on contact.
inner focusPrevents flinching.
magma armorPrevents freezing.
water veilPrevents burns.
magnet pullPrevents steel opponents from fleeing or switching out.
soundproofProtects against sound-based moves.
rain dishHeals for 1/16 max HP after each turn during rain.
sand streamSummons a sandstorm that lasts indefinitely upon entering battle.
pressureIncreases the PP cost of moves targetting the Pokémon by one.
thick fatHalves damage from fire and ice moves.
early birdMakes sleep pass twice as quickly.
flame bodyHas a 30% chance of burning attacking Pokémon on contact.
run awayEnsures success fleeing from wild battles.