Abilities
367 abilities · Page 2 of 8
| Name | Effect |
|---|---|
| keen eye | Prevents accuracy from being lowered. |
| hyper cutter | Prevents Attack from being lowered by other Pokémon. |
| pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
| truant | Skips every second turn. |
| hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
| cute charm | Has a 30% chance of infatuating attacking Pokémon on contact. |
| plus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
| minus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
| forecast | Changes castform's type and form to match the weather. |
| sticky hold | Prevents a held item from being removed by other Pokémon. |
| shed skin | Has a 33% chance of curing any major status ailment after each turn. |
| guts | Increases Attack to 1.5× with a major status ailment. |
| marvel scale | Increases Defense to 1.5× with a major status ailment. |
| liquid ooze | Damages opponents using leeching moves for as much as they would heal. |
| overgrow | Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less. |
| blaze | Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less. |
| torrent | Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. |
| swarm | Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less. |
| rock head | Protects against recoil damage. |
| drought | Summons strong sunlight that lasts indefinitely upon entering battle. |
| arena trap | Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air. |
| vital spirit | Prevents sleep. |
| white smoke | Prevents stats from being lowered by other Pokémon. |
| pure power | Doubles Attack in battle. |
| shell armor | Protects against critical hits. |
| air lock | Negates all effects of weather, but does not prevent the weather itself. |
| tangled feet | Doubles evasion when confused. |
| motor drive | Absorbs electric moves, raising Speed one stage. |
| rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. |
| steadfast | Raises Speed one stage upon flinching. |
| snow cloak | Increases evasion to 1.25× during hail. Protects against hail damage. |
| gluttony | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. |
| anger point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
| unburden | Doubles Speed upon using or losing a held item. |
| heatproof | Halves damage from fire moves and burns. |
| simple | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
| dry skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP. |
| download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. |
| iron fist | Strengthens punch-based moves to 1.2× their power. |
| poison heal | Heals for 1/8 max HP after each turn when poisoned in place of damage. |
| adaptability | Increases the same-type attack bonus from 1.5× to 2×. |
| skill link | Extends two-to-five-hit moves and triple kick to their full length every time. |
| hydration | Cures any major status ailment after each turn during rain. |
| solar power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. |
| quick feet | Increases Speed to 1.5× with a major status ailment. |
| normalize | Makes the Pokémon's moves all act normal-type. |
| sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
| magic guard | Protects against damage not directly caused by a move. |
| no guard | Ensures all moves used by and against the Pokémon hit. |
| stall | Makes the Pokémon move last within its move's priority bracket. |