Abilities
307 abilities · Page 3 of 7
| Name | Effect |
|---|---|
| technician | Strengthens moves of 60 base power or less to 1.5× their power. |
| leaf guard | Protects against major status ailments during strong sunlight. |
| klutz | Prevents the Pokémon from using its held item in battle. |
| mold breaker | Bypasses targets' abilities if they could hinder or prevent a move. |
| super luck | Raises moves' critical hit rates one stage. |
| aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
| anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move. |
| forewarn | Reveals the opponents' strongest move upon entering battle. |
| unaware | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. |
| tinted lens | Doubles damage inflicted with not-very-effective moves. |
| filter | Decreases damage taken from super-effective moves by 1/4. |
| slow start | Halves Attack and Speed for five turns upon entering battle. |
| scrappy | Lets the Pokémon's normal and fighting moves hit ghost Pokémon. |
| storm drain | Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. |
| ice body | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. |
| solid rock | Decreases damage taken from super-effective moves by 1/4. |
| snow warning | Summons hail that lasts indefinitely upon entering battle. |
| honey gather | The Pokémon may pick up honey after battle. |
| frisk | Reveals an opponent's held item upon entering battle. |
| reckless | Strengthens recoil moves to 1.2× their power. |
| multitype | Changes arceus's type and form to match its held Plate. |
| flower gift | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. |
| bad dreams | Damages sleeping opponents for 1/8 their max HP after each turn. |
| pickpocket | Steals attacking Pokémon's held items on contact. |
| sheer force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
| contrary | Inverts stat changes. |
| unnerve | Prevents opposing Pokémon from eating held Berries. |
| defiant | Raises Attack two stages upon having any stat lowered. |
| defeatist | Halves Attack and Special Attack at 50% max HP or less. |
| cursed body | Has a 30% chance of Disabling any move that hits the Pokémon. |
| healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. |
| friend guard | Decreases all direct damage taken by friendly Pokémon to 0.75×. |
| weak armor | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. |
| heavy metal | Doubles the Pokémon's weight. |
| light metal | Halves the Pokémon's weight. |
| multiscale | Halves damage taken from full HP. |
| toxic boost | Increases Attack to 1.5× when poisoned. |
| flare boost | Increases Special Attack to 1.5× when burned. |
| harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. |
| telepathy | Protects against friendly Pokémon's damaging moves. |
| moody | Raises a random stat two stages and lowers another one stage after each turn. |
| overcoat | Protects against damage from weather. |
| poison touch | Has a 30% chance of poisoning target Pokémon upon contact. |
| regenerator | Heals for 1/3 max HP upon switching out. |
| big pecks | Protects against Defense drops. |
| sand rush | Doubles Speed during a sandstorm. Protects against sandstorm damage. |
| wonder skin | Lowers incoming non-damaging moves' base accuracy to exactly 50%. |
| analytic | Strengthens moves to 1.3× their power when moving last. |
| illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. |
| imposter | Transforms upon entering battle. |