Type Chart

Damage multipliers when attacker (row) hits defender (column). Gen 6+ rules.

ATK ↓ DEF →normalfirewaterelectricgrassicefightingpoisongroundflyingpsychicbugrockghostdragondarksteelfairy
normal½×½×
fire½×½×½×½×
water½×½×½×
electric½×½×½×
grass½×½×½×½×½×½×½×
ice½×½×½×½×
fighting½×½×½×½×½×
poison½×½×½×½×
ground½×½×
flying½×½×½×
psychic½×½×
bug½×½×½×½×½×½×
rock½×½×½×
ghost½×
dragon½×
dark½×½×½×
steel½×½×½×½×
fairy½×½×½×
2× super effective ½× not very effective 0× immune