Abilities
307 abilities · Page 5 of 7
| Name | Effect |
|---|---|
| berserk | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. |
| slush rush | During Hail, this Pokémon has double Speed. |
| long reach | This Pokémon's moves do not make contact. |
| liquid voice | Sound-based moves become Water-type. |
| triage | This Pokémon's healing moves have their priority increased by 3. |
| galvanize | This Pokémon's Normal moves are Electric and have their power increased to 1.2×. |
| surge surfer | Doubles this Pokémon's Speed on Electric Terrain. |
| schooling | Wishiwashi becomes Schooling Form when its HP is 25% or higher. |
| disguise | Prevents the first instance of battle damage. |
| battle bond | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. |
| power construct | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. |
| corrosion | This Pokémon can inflict poison on Poison and Steel Pokémon. |
| comatose | This Pokémon always acts as though it were Asleep. |
| queenly majesty | Opposing Pokémon cannot use priority attacks. |
| innards out | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. |
| dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. |
| battery | Ally Pokémon's moves have their power increased to 1.3×. |
| fluffy | Damage from contact moves is halved. Damage from Fire moves is doubled. |
| dazzling | Opposing Pokémon cannot use priority attacks. |
| soul heart | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. |
| tangling hair | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. |
| receiver | When an ally faints, this Pokémon gains its Ability. |
| power of alchemy | When an ally faints, this Pokémon gains its Ability. |
| beast boost | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. |
| rks system | Changes this Pokémon's type to match its held Memory. |
| electric surge | When this Pokémon enters battle, it changes the terrain to Electric Terrain. |
| psychic surge | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. |
| misty surge | When this Pokémon enters battle, it changes the terrain to Misty Terrain. |
| grassy surge | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. |
| full metal body | Other Pokémon cannot lower this Pokémon's stats. |
| shadow shield | When this Pokémon has full HP, regular damage from moves is halved. |
| prism armor | Reduces super-effective damage to 0.75×. |
| neuroforce | Increases super-effective damage dealt to 1.25×. |
| intrepid sword | Boosts Attack in battle. |
| dauntless shield | Boosts Defense in battle. |
| libero | Libero changes the Pokémon's type to that of its previously used attack. |
| ball fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
| cotton down | When Ignores moves and abilities that draw in moves. |
| propeller tail | Ignores moves and abilities that draw in moves. |
| mirror armor | Reflects any stat-lowering effects. |
| gulp missile | If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP. |
| stalwart | Ignores moves and abilities that draw in moves. |
| steam engine | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. |
| punk rock | Boosts sound-based moves and halves damage from the same moves. |
| sand spit | Creates a sandstorm when hit by an attack. |
| ice scales | Halves damage from Special moves. |
| ripen | Doubles the effect of berries. |
| ice face | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows. |
| power spot | Just being next to the Pokémon powers up moves. |
| mimicry | Changes type depending on the terrain. |