endure
normal 🔵
Status
Power
—
Accuracy
—
PP
10
Generation
Generation Ii
TM / HM tm47
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.