clamp

water ⚔️ Physical

Power

35

Accuracy

85%

PP

15

Generation

Generation I

Generation

All Gens shows every generation each Pokémon learns this move, and by which method.

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Learned by (5)

Pokémon
Gen I (1)
Gen II (2)
Gen III (3)
Gen IV (4)
Gen V (5)
Gen VI (6)
Gen VII (7)
Shellder
Lv. 23
Lv. 41
Lv. 43
Lv. 25
Lv. 25
Lv. 25
Lv. 25
Cloyster
Lv. 1
Clamperl
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Binacle
Binacle

#688

Lv. 20
Lv. 20
Lv. 20
Lv. 20